What are all the possible values of the JS WebGL renderer attribute (UNMASKED_RENDERER_WEBGL)?

What is UNMASKED_RENDERER_WEBGL and how can I collect it?

The webGL renderer attribute enables you to obtain information about the user GPU using JavaScript in a browser. It can be collected using the WebGL API: ctx.getParameter(ctx.getExtension('WEBGL_debug_renderer_info').UNMASKED_RENDERER_WEBGL) (where ctx is a webGL context). In case you're only interested in graphics driver vendor/GPU vendor you can use UNMASKED_VENDOR_WEBGL instead.

Privacy considerations

Since the WebGL renderer and vendor attributes can be used for fingerprinting purposes, their value may not always be accurate or available. Certain privacy-focused browsers or users with anti fingerprinting / privacy extensions may block access to these attributes or return randomized values.

How to interpret the UNMASKED_RENDERER_WEBGL value?

The WebGL renderer contains different interesting values/substrings:

ANGLE (Almost Native Graphics Layer Engine) is an open source graphics engine abstraction layer developed by Google. It allows users to run WebGL no matter their OS.

Certain WebGL renderer strings provides the version of Direct3D or OpenGL installed, for example Direct3D11 or OpenGL 4.5. Direct3D and OpenGL are APIs that can be used in applications to render 2D and 3D computer graphics. Most modern GPUs support either Direct3D or OpenGL.

Google SwiftShader is a software-based rendering library developed by Google. It is designed to provide high-performance graphics rendering on platforms that lack native GPU support or have limited GPU capabilities. SwiftShader implements the same OpenGL ES and DirectX APIs used by applications and games to render graphics, but it does so purely in software, without relying on hardware acceleration.

llvmpipe is a software-based rasterizer for rendering OpenGL graphics. It is part of the LLVM (Low Level Virtual Machine) project and utilizes LLVM's Just-In-Time (JIT) compilation capabilities to translate OpenGL shaders into machine code that can run on the CPU rather than a dedicated graphics processing unit (GPU). When used as a WebGL renderer, LLVMpipe allows web browsers to render WebGL content on systems that lack GPU hardware acceleration or have limited GPU capabilities.

Most renderer strings contain either information about the GPU brand, e.g. NVIDIA, Intel, Radeon. Sometimes, they even contain information about the exact GPU model, e.g. GeForce GTX 480 , which is a NVIDIA GPU.

List of UNMASKED_RENDERER_WEBGL values

Note that this list is not exhaustive and has been statically generated. If you want an up-to-date and more exhaustive list, you should have a look at this page which is updated more frequently.
  • ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics OpenGL Engine, OpenGL 4.1)
  • Apple GPU
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3090 (0x00002204) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00003EA0) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Unspecified Version)
  • ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E9B) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon R5 340 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Pro, Unspecified Version)
  • Adreno (TM) 505
  • Mali-G68
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 with Max-Q Design (0x00001F10) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Qualcomm, Adreno (TM) 618, OpenGL ES 3.2)
  • ANGLE (Intel Open Source Technology Center, Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.5)
  • ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics 645, OpenGL 4.1)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version)
  • ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0), or similar
  • Adreno (TM) 618
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A1) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Mali-G51, or similar
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Max, Unspecified Version)
  • Intel Iris OpenGL Engine
  • Mali-G78
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x00009A49) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Adreno (TM) 620
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x00009A40) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Apple M1, or similar
  • ANGLE (ARM, Mali-G68, OpenGL ES 3.2)
  • ANGLE (Intel, Intel(R) UHD Graphics (0x00009BC4) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Unspecified Version)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Laptop GPU (0x0000249C) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0)
  • ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00009BC8) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Pro, Unspecified Version)
  • Intel(R) HD Graphics 400, or similar
  • ANGLE (NVIDIA, NVIDIA RTX 5000 Ada Generation (0x000026B2) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A8) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M3, Unspecified Version)
  • ANGLE (Intel, Intel(R) HD Graphics Family (0x00000A16) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, Apple M1, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Qualcomm, Adreno (TM) 642L, OpenGL ES 3.2)
  • ANGLE (Intel Inc., Intel Iris Pro OpenGL Engine, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1080 Ti (0x00001B06) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Not available
  • ANGLE (Intel, Intel(R) UHD Graphics 770 (0x00004680) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A0) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M2, Unspecified Version)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002503) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002488) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti with Max-Q Design (0x00001C8C) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164C) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Laptop GPU (0x000025A2) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x00002206) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Max, Unspecified Version)
  • Adreno (TM) 710
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Ti Laptop GPU (0x00002420) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon R7 370 Series (0x00006811) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics 620 (0x00005916) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001B81) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, Apple M1 Max, OpenGL 4.1)
  • ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics 640, OpenGL 4.1)
  • ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0)
  • ANGLE (Intel, Mesa Intel(R) Graphics (ADL-S GT1), OpenGL 4.6)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER (0x00001F06) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 480 Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (Intel, Mesa Intel(R) Xe Graphics (TGL GT2), OpenGL 4.6)
  • ANGLE (NVIDIA, NVIDIA Quadro K2000 Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Intel(R) HD Graphics, or similar
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 (0x00002882) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Mesa Intel(R) UHD Graphics (TGL GT1), OpenGL 4.6)
  • ANGLE (Intel, Mesa Intel(R) HD Graphics 520 (SKL GT2), OpenGL 4.6)
  • ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001636) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6)
  • Radeon HD 3200 Graphics
  • Adreno (TM) 650, or similar
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER (0x000021C4) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics (0x00009A78) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Vulkan 1.3.267 (Intel(R) UHD Graphics (TGL GT2) (0x00009A78)), Intel open-source Mesa driver)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002489) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA Corporation, Quadro K600/PCIe/SSE2, OpenGL 4.5.0)
  • Mali-G610 MC4
  • Mali-T628
  • Adreno (TM) 740
  • ANGLE (Intel, Mesa Intel(R) Graphics (ADL GT2), OpenGL 4.6)
  • ANGLE (AMD, AMD Radeon R7 200 Series (0x00006658) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 3060/PCIe/SSE2, OpenGL 4.5.0)
  • NVIDIA GeForce GTX 980, or similar
  • ANGLE (Intel, Mesa Intel(R) HD Graphics 630 (KBL GT2), OpenGL 4.6)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002486) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2060/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001E89) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 (0x00001C8D) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3090 Ti (0x00002203) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Intel(R) HD Graphics 400
  • RUxg3Ehv
  • ANGLE (AMD, AMD Radeon (TM) Graphics (0x000015E7) Direct3D11 vs_5_0 ps_5_0, D3D11) #dRsdjcRCsX
  • ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001916) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll)
  • ANGLE (Qualcomm, Adreno (TM) 610, OpenGL ES 3.2)
  • ANGLE (AMD, AMD Radeon(TM) RX 560 Series Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 SUPER (0x00002783) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8682)
  • ANGLE (Intel, Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.6861)
  • ANGLE (AMD, Radeon RX550/550 Series Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1017.1011)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 650/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x000024C9) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Laptop GPU (0x000028E0) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E92) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics (0x0000A78B) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon HD 6370D Direct3D9Ex vs_3_0 ps_3_0, D3D9Ex)
  • ANGLE (Apple, Apple M2, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Mesa Intel(R) UHD Graphics 770 (ADL-S GT1), OpenGL 4.6)
  • ANGLE (Qualcomm, Adreno (TM) 710, OpenGL ES 3.2)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 (0x00001F02) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Laptop GPU (0x000024DC) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA Corporation, GeForce GT 730/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (NVIDIA Corporation, Quadro P620/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (NVIDIA, NVIDIA Quadro P3200 (0x00001BBB) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon RX 6750 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel Inc., Intel(R) UHD Graphics 630, OpenGL 4.1)
  • Google SwiftShader
  • llvmpipe, or similar
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002484) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (Intel, Mesa Intel(R) HD Graphics 620 (KBL GT2), OpenGL 4.6)
  • ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (ATI Technologies Inc., AMD Radeon Pro 5300M OpenGL Engine, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 (0x00001C81) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00002188) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti (0x00002182) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, AMD Radeon RX 6600 (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti (0x00002782) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Mesa DRI Intel(R) Ivybridge Mobile
  • ANGLE (AMD Radeon R7 430 Direct3D11 vs_5_0 ps_5_0)
  • ANGLE (NVIDIA GeForce GTX 1050 Direct3D11 vs_5_0 ps_5_0)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F91) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (ATI Technologies Inc., AMD Radeon Pro 5500M OpenGL Engine, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002507) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics (0x00009B41) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Mesa Intel(R) UHD Graphics 620 (KBL GT2), OpenGL 4.6)
  • ANGLE (AMD, AMD Radeon (TM) Graphics (0x000015E7) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (ATI Technologies Inc., AMD Radeon Pro 580 OpenGL Engine, OpenGL 4.1)
  • ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00005917) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics 4000 (0x00000166) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, Apple M1 Pro, OpenGL 4.1)
  • ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004C8B) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7284)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001B83) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER (0x00001E84) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, Apple M2 Max, OpenGL 4.1)
  • ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.3.231, OpenGL ES 3.2)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Ti (0x00002803) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics 655, OpenGL 4.1)
  • ANGLE (Intel, Mesa Intel(R) HD Graphics 4400 (HSW GT2), OpenGL 4.6)
  • ANGLE (NVIDIA GeForce GTX 680 Direct3D9Ex vs_0_0 ps_2_0)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2, OpenGL 4.5.0)
  • GeForce GTX 480
  • ANGLE (ATI Technologies Inc., AMD Radeon RX Vega 64 OpenGL Engine, OpenGL 4.1)
  • ANGLE (Intel, Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll)
  • ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2)
  • ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL 4.6)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 670/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (Intel, Intel(R) HD Graphics 630 (0x00005912) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Radeon HD 3200 Graphics, or similar
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2)
  • 3672
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce GTX 980 (0x000013C0) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Mesa Intel(R) Graphics (RKL GT1), OpenGL 4.6)
  • ANGLE (NVIDIA, NVIDIA Quadro P400 (0x00001CB3) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Apple, Apple M3 Max, OpenGL 4.1)
  • ANGLE (NVIDIA, NVIDIA GeForce 9600 GT (0x00000622) Direct3D11 vs_4_0 ps_4_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Ti Laptop GPU (0x000025A0) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (ATI Technologies Inc., AMD Radeon Pro 580X OpenGL Engine, OpenGL 4.1)
  • ANGLE (AMD, AMD Radeon RX 6600 XT (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • Intel(R) HD Graphics
  • ANGLE (Intel, Intel(R) HD Graphics 530 (0x0000191B) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 4090 (0x00002684) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2, OpenGL 4.5.0)
  • ANGLE (Qualcomm, Adreno (TM) 540, OpenGL ES 3.2)
  • ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Ti (0x00002208) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel Inc., Intel HD Graphics 4000 OpenGL Engine, OpenGL 4.1)
  • GeForce GTX 480, or similar
  • ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E91) Direct3D11 vs_5_0 ps_5_0, D3D11)
  • ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0)
  • ANGLE (Apple, Apple M3 Pro, OpenGL 4.1)
  • Radeon R9 200 Series, or similar
  • ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 660M OpenGL Engine, OpenGL 4.1)
  • ANGLE (NVIDIA, Vulkan 1.3.277 (NVIDIA NVIDIA GeForce GTX 1050 Ti (0x00001C82)), NVIDIA)
  • ANGLE (AMD, Radeon (TM) RX 470 Graphics (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11)